devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 04
31 January 2021

This week I continued working on the input system. Better error handling and working fallback when a connected joystick is lost. Next up is gamepad, rumble and finally 3d rendering again.

Week 03
25 January 2021

This week more or less nothing was implemented but I watched many GDC presentations.

Week 02
17 January 2021

This week I continued on the Input System. Another refactoring but I think it’s finally the beginning of the end now

Week 01
10 January 2021

This week I continued on working on the input system. Getting closer now, hopefully it will be “done” next week.

Week 53
5 January 2021

This week I continued on working on the input system.

Wekk 52
28 December 2020

This week I restored the input system from an old project and started integrating it into tred

Week 51
20 December 2020

This week I got back into 3d rendering. I added basic face culling, simplified the mesh generation a bit and cleaned up the resource embed module. Not much but also not bad :)

Week 50
14 December 2020

This week I didn’t do much. I created a simple script to backup my git repos and read up on animation.

Week 49
6 December 2020

This week I switched tred to pitchfork layout and refactored it. I also spent most of my time on the ‘kittens game’, what a time waster.

Week 48
29 November 2020

This week I looked into the markov-chains parts of euphoria (again), refactored a bit and expanded with a “line” test, a bit of fun really. I also thought about how I want to lay out the vertex attributes in tred. It currently is 100% dynamic butit will be easier if it’s static. A few days I ago I was sure I wanted a 50/50 approach but since I have to deal with all the dynamic issues anyway I might as well benefit from the potential space spacing and use 100% dynamic attributes.

Read the rest...