devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Week 23
11 June 2023

This week I continued working on blaggen, completing my custom template engine and starting to port markdeep to c#.

Week 22
5 June 2023

This week I continued work on blaggen and started writing my custom template engine, it’s not done yet but should be done “soon”

Week 21
28 May 2023

This week I added todo and started to refactor code in the blaggen project. A few fun features and some serious contenders to rival the giants. Kinda exciting…

Week 20
21 May 2023

This week I started watching Star Trek TNG. I had a power blackout and was forced to spend time fixing my non-booting computer. I also opened up my static page generator and tried to understand the structure but need some more time to remember where I left off before I can continue and complete it.

Week 19
14 May 2023

This week I mostly watched netflix (again). I decided that I probably will take a brake from bosca porting and get back to my editor ride or my static page generator blaggen. Time will tell…

Week 18
7 May 2023

This week I didn’t program much. I caught a cold at the end of the week so not much done then either. Better luck next week I guess.

Week 17
1 May 2023

This week I decided to port bosca ceoil from adobe air to c++ and dear imgui. It’s still a work in progress

Week 16
23 April 2023

This week I continued working on Ride and actually solved the lagging rendering on Windows! This has lead to putting the other backends on ice and soon will result in me working on actual ride features again, but before I can do that I’ll probably upgrade the current dependencies.

Week 15
16 April 2023

This week I continued work on ride, abstracing and getting the code ready for multiple backends that share code

Week 14
9 April 2023

This week I continued fixing clang-tidy errors in euphoria. I also decided what projects I need to work on so I created a plan for euphoria and continued working on ride, a project I’ve recently found a use for again