devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

week12
28 March 2017

Last week wasn’t that eventful. Life got in my way I guess so no code was neither written nor committed. Better luck next(this) week I guess…

week11
20 March 2017

I did nothing at all this week except watching Netflix. I managed to watch the entire Jessica Jones season 1 though so I’m both proud and appalled about my accomplishment.

week10
14 March 2017

I haven’t really been doing that much last week. Instead of staring designing or coding the 2d rendering system I started on separating the engine repo from the game repo, but nothing is complete yet. I hope I’ll be able to finish it this week.

week9
6 March 2017

This week I didn’t do much, except implementing radix sort with count sort as the second sorter. Pretty standard I guess but it wasn’t in my toolbox library and I will need it for the upcoming render optimization

week8
26 February 2017

This week I replaced the built-in assert with a custom one to get callstack information, and I’ve also finally completed the rewrite of the new opengl buffer rendering.