This week I did some small refactoring in euphoria and played cyberpunk.

Gustav Jansson
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This week I didn’t do much, partly due to getting a fever and a cough on friday and through the weekend so I’m kinda excused :)
This week I started a project cleaning up core in euphoria. No progress really, mostly just working on tools that should make the process easier.
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In November of last year I noticed that the time it took to process inputs in Ride was way too high, almost a full second between each key input and for a text editor that’s unbearable. I tried to tweak the event handling but nothing helped and lost motivation, put the project on ice and started working on other things. About 3 weeks ago the motivation came back and I started hacking and refactoring on the code to support multiple “backends” for rendering and handling input.
I recently realized that I’ve been writing my devlog since 2017 but I have never compiled all the devblogs into a longer post starting from today. I’ll summarize and write a smallish review of what I’ve done on all my hobby projects the past year. Euphoria Euphoria is my hobby game engine and to much surprise I did a couple of cool things related to it. Code wise I’ve continued to code cleanup (replacing streams with fmt), both warnings and enabled warning-as-errors(with w4/Wall+extra), I also added both a clang-tidy and coverage step on github actions so I can keep the code clean and strive towards a 100% coverage for the core.
I took Open AI: Chat for a spin and it’s easy to get it to write a fictional conversation between one or more people that probably never going to have a conversation. Here are some of theese meetings that I found entertaining. Sorry for focusing so much on Uncle Bob. He’s the name I think the AI would have read most about and the only name I can think of that has written about many various topics that could be discussed with various fictional characters.