This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
This week I got billboards working and started work on framebuffers and a simple post processing framework. The initial basic version is almost complete…
This week I continued work on klotter, adding basic line rendering for debugging and starting on billboards
This week I continued working on klotter. I completed the frustom spotlight, complete with light cookies. Then I continued adding a basic outline and both cutoff and blending transparency effects. next week I probably going to add basic billboard logic and continue with full screen effects.
This week I continued working on tred, adding lights. This time I deced to use a different light attenuation formula and I’m almost complete with the “spotlight” that I also decided to do differently this time.
This week I continued work on klotter, finishing the sphere generator and started implementing materials. Improving the light is the task for next week.
This week I spent on cleaning up the klotter code and basically completing all todos that I’ve found preparing for the new features that are coming in the next weeks.
This week I pushed clang-format settings and formatted the klotter code. I also started on running and fxing issues in my include order tool from workbench, it’s almost done but I might end up removing it if I can make clang-format do the work, time will tell.
This week I started on a basic documentation module and a data for a generating argument/parameters for a wordcloud for workbench.
This week I continued the work on workbench, adding a “code history histogram” and started running it on linux and fixing a few linux specific issues.
This week I continued work on workbench, cleaning up code and implementing more spectre console features