I managed to get my skeleton loader working and I had some problem roatating the turtle 360 degrees but when I enabled ShortSlerp and fixed a few bugs in the angle-loading routine it worked as expected.
Working an a skeleton loader, theese are some shots while developing it.
I had a nightmare a few nights ago. In the dream I apparently had formated my computer without doing a backup of my important data.
Luckily it was only a dream…
I recently downloaded the f.e.a.r 2 demo and I must say that I am disappointed. First and foremost I probably need to get a fresh installation of my xp to better enjoy it, not to mention better hardware, but that won’t help the poor design decisions the f.e.a.r team seems to have made. Some of these designs make it seems it’s just a port of the console version, and not a PC game as the original was, while not as obvious as the lock picking in oblivion some of the interactions stems from the consoles.
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I recently had to install silverlight at my computer(channel 9 required it), since I wanted to have a look at the brand new Visual Studio 2010 without downloading that huge ctp, and I must say that I really liked the installation process. Unlike most installations it doesn’t force you to press 20 buttons to install it. Only 2, ” install now”, and “close”. It actually felt refreshing.
It still manages to mention silverlight 4 times though without telling you what it does.
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.. and I’m a game programmer. My best game so far would probably be lolball. A game where you move through levels as fast as possible to get a better score, all while doing as many combos as possible. Did I mention particle effects and slow-motion?
Currently however I’m working on a remake of tetris so I can get a stable codebase for my next progress.
Until next time…
As the current year is slowly coming to a close, I figured that it would be smart to make a few promises. The first would be to actually add a new post once in a while, say every week, instead of once a year. So who am I…?
Stay tuned for my next update