Euphoria
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buffer.h
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Definition: button.h:15
@ triangles
Definition: id.h:9
IndexBuffer(const IndexBuffer &)=delete
void set_data(const std::vector< unsigned int > &indices)
Definition: buffer.cc:162
void operator=(IndexBuffer &&)=delete
IndexBuffer(IndexBuffer &&)=delete
void operator=(const IndexBuffer &)=delete
Stores what the data in the vertex_buffer is and how it is laid out/used Represents a OpenGL Vertex A...
Definition: buffer.h:34
PointLayout(PointLayout &&)=delete
PointLayout(const PointLayout &)=delete
void operator=(PointLayout &&)=delete
void operator=(const PointLayout &)=delete
void bind_data(const ShaderAttribute &attribute, int stride, int offset)
Definition: buffer.cc:110
Represents a shader attribute like vertex, normal or uv coord.
Definition: shaderattribute.h:30
void operator=(const VertexBuffer &)=delete
VertexBuffer(const VertexBuffer &)=delete
VertexBuffer(VertexBuffer &&)=delete
void operator=(VertexBuffer &&)=delete
void set_data(const std::vector< float > &data)
Definition: buffer.cc:29