Euphoria
eu::render::Id Struct Reference

#include <id.h>

Inheritance diagram for eu::render::Id:
eu::render::IndexBuffer eu::render::PointLayout eu::render::VertexBuffer

Public Member Functions

 Id ()
 
 ~Id ()=default
 
 Id (const Id &)=delete
 
 Id (Id &&)=delete
 
void operator= (const Id &)=delete
 
void operator= (Id &&)=delete
 
gl::Uint get_id () const
 

Protected Attributes

gl::Uint id
 

Detailed Description

Definition at line 8 of file id.h.

Constructor & Destructor Documentation

◆ Id() [1/3]

eu::render::Id::Id ( )

Definition at line 7 of file id.cc.

◆ ~Id()

eu::render::Id::~Id ( )
default

◆ Id() [2/3]

eu::render::Id::Id ( const Id )
delete

◆ Id() [3/3]

eu::render::Id::Id ( Id &&  )
delete

Member Function Documentation

◆ get_id()

gl::Uint eu::render::Id::get_id ( ) const

Definition at line 13 of file id.cc.

◆ operator=() [1/2]

void eu::render::Id::operator= ( const Id )
delete

◆ operator=() [2/2]

void eu::render::Id::operator= ( Id &&  )
delete

Member Data Documentation

◆ id

gl::Uint eu::render::Id::id
protected

Definition at line 23 of file id.h.


The documentation for this struct was generated from the following files: