devlog

This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!

Wekk 07
21 February 2021

This week I started porting my c# engine ‘simple engine’ from 2009 to c++.

Week 06
14 February 2021

This week I found a opensource tracer so I started porting it to c++. I then realized I need to load js like json files and started to update my json loader.

Week 05
7 February 2021

This week I have been working on game controller implementation. First I wrote most of one implementation and then removed that in favor of a more-code but less complex solution.

Week 04
31 January 2021

This week I continued working on the input system. Better error handling and working fallback when a connected joystick is lost. Next up is gamepad, rumble and finally 3d rendering again.

Week 03
25 January 2021

This week more or less nothing was implemented but I watched many GDC presentations.

Week 02
17 January 2021

This week I continued on the Input System. Another refactoring but I think it’s finally the beginning of the end now

Week 01
10 January 2021

This week I continued on working on the input system. Getting closer now, hopefully it will be “done” next week.

Week 53
5 January 2021

This week I continued on working on the input system.

Wekk 52
28 December 2020

This week I restored the input system from an old project and started integrating it into tred

Week 51
20 December 2020

This week I got back into 3d rendering. I added basic face culling, simplified the mesh generation a bit and cleaned up the resource embed module. Not much but also not bad :)