Tetris got sacked!

Sunday, 7 June 2009 at 11:06

I recently came to the conclusion that I wont continue tetris, and instead restart my third person shooter-beatemup zombie & soldier slayfest Survivors. I always knew I was going back to survivors, I just didn’t know that I was going to give up on tetris. In reality it has to do with I got bored and can’t come up with a satisfying way of designing the menys. It sucks really, but all of the time wont go to waste since most of the code is basic boilerplate and I’m happy with most of the layout.

In researching the fighting/beatemup part of the game I’ve made a small application that parses a combo-list and generates a graphviz compatible combo-tree. Basically what it tells me that ninja gaiden has a maximum node-depth of roughly 6 combos while oni has a depth of 3, so close to nothing