Posts about vr

A modern cockpit view

Saturday, 8 June 2013 at 13:31

cockpit"

I never really liked the cockpit view of flying and driving games. It provies a sense of realism for sure, but I never believed it provided me with a view that I liked. Enter E3 2012 and the demonstration of the Oculus Rift. Together with a helicopter like transparent sphere like cockpit the cockpit view field of view that the rift provides and the slow speed of the craft it provide a sense of realism few games can match. the oculus rift

image"

This solves the where you’re heading problem, but part of the game is also to avoid hitting walls. While things needs to be tested in game I have a few ideas, a system warning that emits audio when you are on a collision course with the environment, among others.

Oculus development

Saturday, 7 September 2013 at 13:48

I’m in the middle of adding oculus rift support to my engine, this is what happens when you mix up your matrices:

fail"

Development stories

Sunday, 13 October 2013 at 13:52

It’s been a while since I posted, but I have been buried deep in rift and input development. Rift development is pretty much done and I have rift support. I have received my razer hydra and backed the stem system and I’m hoping I’ll receive my sixense stem system in July.