|
std::shared_ptr< Layout > | create_table_layout (const std::vector< bool > &expandable_rows, const std::vector< bool > &expandable_cols, float combined_padding) |
|
std::shared_ptr< Layout > | create_single_row_layout (float padding) |
|
std::shared_ptr< Layout > | create_layout (const files::gui::Layout &c) |
|
void | build_layout_container (io::FileSystem *fs, State *state, LayoutContainer *root, const files::gui::LayoutContainer &c, render::TextureCache *cache, const std::map< std::string, Skin * > &skins) |
|
void | setup_layout (LayoutData *data, const files::gui::Widget &src) |
|
Lrud< float > | from_gaf_to_lrud (const files::gui::Lrtb &lrtd) |
|
std::shared_ptr< Widget > | create_widget (io::FileSystem *fs, State *state, const files::gui::Widget &w, render::TextureCache *cache, const std::map< std::string, Skin * > &skins) |
|
Rgb | load (const files::gui::Rgb &src) |
|
core::easing::Function | load (files::gui::InterpolationType t) |
|
ButtonState | load_button (const files::gui::ButtonState &src) |
|
std::shared_ptr< Skin > | load_skin (const files::gui::Skin &src, render::FontCache *font, const io::DirPath &folder) |
|
bool | load_gui (Root *root, io::FileSystem *fs, render::FontCache *font, const io::FilePath &path, render::TextureCache *cache) |
|