#include <texturecache.h>
Definition at line 17 of file texturecache.h.
◆ TextureCache() [1/3]
◆ ~TextureCache()
eu::render::TextureCache::~TextureCache |
( |
| ) |
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default |
◆ TextureCache() [2/3]
eu::render::TextureCache::TextureCache |
( |
const TextureCache & |
other | ) |
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delete |
◆ TextureCache() [3/3]
eu::render::TextureCache::TextureCache |
( |
TextureCache && |
other | ) |
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delete |
◆ get_texture() [1/2]
std::shared_ptr< Texture2 > eu::render::TextureCache::get_texture |
( |
const io::FilePath & |
path | ) |
const |
◆ get_texture() [2/2]
std::shared_ptr< Texture2 > eu::render::TextureCache::get_texture |
( |
const std::optional< io::FilePath > & |
path | ) |
const |
◆ operator=() [1/2]
void eu::render::TextureCache::operator= |
( |
const TextureCache & |
| ) |
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delete |
◆ operator=() [2/2]
void eu::render::TextureCache::operator= |
( |
TextureCache && |
| ) |
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delete |
◆ pimpl
The documentation for this struct was generated from the following files: