Euphoria
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attributebinder.cc
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Definition: button.h:15
void bind_attributes(const std::vector< ShaderAttribute > &attributes, PointLayout *layout)
Definition: attributebinder.cc:11
Stores what the data in the vertex_buffer is and how it is laid out/used Represents a OpenGL Vertex A...
Definition: buffer.h:34
void bind_data(const ShaderAttribute &attribute, int stride, int offset)
Definition: buffer.cc:110
Represents a shader attribute like vertex, normal or uv coord.
Definition: shaderattribute.h:30