Euphoria
texture.h File Reference
#include "core/image.h"
#include "render/gltypes.h"
#include "io/vfs.h"

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Classes

struct  eu::render::Texture2dLoadData
 
struct  eu::render::TextureId
 
struct  eu::render::Texture2
 

Namespaces

 eu
 
 eu::core
 
 eu::render
 

Enumerations

enum class  eu::render::TextureWrap { eu::render::repeat , eu::render::mirrored_repeat , eu::render::clamp_to_edge }
 
enum class  eu::render::FilterMagnification { eu::render::nearest , eu::render::linear }
 
enum class  eu::render::FilterMinification { eu::render::nearest , eu::render::linear }
 

Functions

void eu::render::use (const TextureId *texture)