#include <texture.h>
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| Texture2 () |
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| ~Texture2 ()=default |
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| Texture2 (const Texture2 &other)=delete |
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void | operator= (const Texture2 &)=delete |
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| Texture2 (Texture2 &&other)=delete |
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void | operator= (Texture2 &&)=delete |
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void | load_from_pixels (int width, int height, const unsigned char *pixel_data, gl::Int internal_format, gl::Uint image_format, const Texture2dLoadData &data) |
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void | load_from_image (const core::Image &image, core::AlphaLoad alpha, const Texture2dLoadData &data) |
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void | load_from_file (io::FileSystem *fs, const io::FilePath &path, core::AlphaLoad alpha, const Texture2dLoadData &data) |
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| TextureId () |
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| ~TextureId () |
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| TextureId (const TextureId &other)=delete |
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void | operator= (const TextureId &)=delete |
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| TextureId (TextureId &&other)=delete |
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void | operator= (TextureId &&)=delete |
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bool | is_currently_bound () const |
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gl::Uint | get_id () const |
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Definition at line 77 of file texture.h.
◆ Texture2() [1/3]
eu::render::Texture2::Texture2 |
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◆ ~Texture2()
eu::render::Texture2::~Texture2 |
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default |
◆ Texture2() [2/3]
eu::render::Texture2::Texture2 |
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const Texture2 & |
other | ) |
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delete |
◆ Texture2() [3/3]
eu::render::Texture2::Texture2 |
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Texture2 && |
other | ) |
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delete |
◆ load_from_file()
◆ load_from_image()
◆ load_from_pixels()
void eu::render::Texture2::load_from_pixels |
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int |
width, |
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int |
height, |
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const unsigned char * |
pixel_data, |
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gl::Int |
internal_format, |
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gl::Uint |
image_format, |
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const Texture2dLoadData & |
data |
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) |
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◆ operator=() [1/2]
void eu::render::Texture2::operator= |
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const Texture2 & |
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delete |
◆ operator=() [2/2]
void eu::render::Texture2::operator= |
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Texture2 && |
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delete |
◆ height
int eu::render::Texture2::height |
◆ width
int eu::render::Texture2::width |
The documentation for this struct was generated from the following files: