#include <texture.h>
Definition at line 53 of file texture.h.
◆ TextureId() [1/3]
eu::render::TextureId::TextureId |
( |
| ) |
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◆ ~TextureId()
eu::render::TextureId::~TextureId |
( |
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◆ TextureId() [2/3]
eu::render::TextureId::TextureId |
( |
const TextureId & |
other | ) |
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delete |
◆ TextureId() [3/3]
eu::render::TextureId::TextureId |
( |
TextureId && |
other | ) |
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delete |
◆ get_id()
GLuint eu::render::TextureId::get_id |
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const |
◆ is_currently_bound()
bool eu::render::TextureId::is_currently_bound |
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const |
◆ operator=() [1/2]
void eu::render::TextureId::operator= |
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const TextureId & |
| ) |
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delete |
◆ operator=() [2/2]
void eu::render::TextureId::operator= |
( |
TextureId && |
| ) |
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delete |
The documentation for this struct was generated from the following files: