#include <instance.h>
Definition at line 12 of file instance.h.
◆ Instance() [1/3]
eu::render::Instance::Instance |
( |
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◆ ~Instance()
virtual eu::render::Instance::~Instance |
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virtualdefault |
◆ Instance() [2/3]
eu::render::Instance::Instance |
( |
const Instance & |
| ) |
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delete |
◆ Instance() [3/3]
eu::render::Instance::Instance |
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Instance && |
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delete |
◆ calc_model_matrix()
mat4f eu::render::Instance::calc_model_matrix |
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const |
◆ operator=() [1/2]
void eu::render::Instance::operator= |
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const Instance & |
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delete |
◆ operator=() [2/2]
void eu::render::Instance::operator= |
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Instance && |
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delete |
◆ render()
virtual void eu::render::Instance::render |
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const mat4f & |
projection_matrix, |
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const mat4f & |
view_matrix, |
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const vec3f & |
camera, |
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const Light & |
light |
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) |
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pure virtual |
◆ position
vec3f eu::render::Instance::position |
◆ remove_this
bool eu::render::Instance::remove_this = false |
◆ rotation
quatf eu::render::Instance::rotation |
The documentation for this struct was generated from the following files: