Euphoria
sdlglcontext.h
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1 #pragma once
2 
3 
4 namespace eu::window
5 {
6  struct SdlWindow;
7 
9  {
10  public:
11  SdlOpenglContext(SdlWindow* window);
13 
14  SdlOpenglContext(const SdlOpenglContext& other) = delete;
15  void operator=(const SdlOpenglContext&) = delete;
17  void operator=(SdlOpenglContext&&) = delete;
18 
19  void* context;
20  };
21 }
SdlOpenglContext(const SdlOpenglContext &other)=delete
void operator=(const SdlOpenglContext &)=delete
void operator=(SdlOpenglContext &&)=delete
SdlOpenglContext(SdlWindow *window)
Definition: sdlglcontext.cc:12
SdlOpenglContext(SdlOpenglContext &&other)=delete