Euphoria
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raytracer.h File Reference
#include "base/vec3.h"
#include "base/ray.h"
#include "base/range.h"
#include "core/sphere.h"
#include "base/rgb.h"
#include <memory>
#include <optional>
Go to the source code of this file.
Classes | |
struct | eu::core::raytracer::ScatterResult |
struct | eu::core::raytracer::Material |
struct | eu::core::raytracer::Collision |
struct | eu::core::raytracer::Object |
struct | eu::core::raytracer::Scene |
Namespaces | |
eu | |
eu::core | |
eu::core::raytracer | |
Functions | |
std::shared_ptr< Object > | eu::core::raytracer::create_sphere (const Sphere &sphere, const vec3f &position, std::shared_ptr< Material > material) |
std::shared_ptr< Material > | eu::core::raytracer::create_diffuse_material (const Rgb &albedo) |
std::shared_ptr< Material > | eu::core::raytracer::create_metal_material (const Rgb &albedo, float fuzz) |
std::shared_ptr< Material > | eu::core::raytracer::create_dielectric_material (const Rgb &albedo, float refractive_index) |
void | eu::core::raytracer::raytrace (Image *aimage, const raytracer::Scene &scene, int number_of_samples) |