#include <raytracer.h>
Definition at line 30 of file raytracer.h.
◆ Material() [1/3]
eu::core::raytracer::Material::Material |
( |
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default |
◆ ~Material()
virtual eu::core::raytracer::Material::~Material |
( |
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virtualdefault |
◆ Material() [2/3]
eu::core::raytracer::Material::Material |
( |
const Material & |
other | ) |
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delete |
◆ Material() [3/3]
eu::core::raytracer::Material::Material |
( |
Material && |
other | ) |
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delete |
◆ get_scattered()
◆ operator=() [1/2]
void eu::core::raytracer::Material::operator= |
( |
const Material & |
| ) |
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delete |
◆ operator=() [2/2]
void eu::core::raytracer::Material::operator= |
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Material && |
| ) |
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delete |
The documentation for this struct was generated from the following file: