#include <raytracer.h>
Definition at line 67 of file raytracer.h.
◆ Object() [1/3]
eu::core::raytracer::Object::Object |
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default |
◆ ~Object()
virtual eu::core::raytracer::Object::~Object |
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virtualdefault |
◆ Object() [2/3]
eu::core::raytracer::Object::Object |
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const Object & |
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delete |
◆ Object() [3/3]
eu::core::raytracer::Object::Object |
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Object && |
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delete |
◆ get_collision()
virtual std::optional<Collision> eu::core::raytracer::Object::get_collision |
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const UnitRay3f & |
ray, |
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const Range< float > & |
range |
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) |
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pure virtual |
◆ operator=() [1/2]
void eu::core::raytracer::Object::operator= |
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const Object & |
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delete |
◆ operator=() [2/2]
void eu::core::raytracer::Object::operator= |
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Object && |
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delete |
The documentation for this struct was generated from the following file: