Euphoria
attributebinder.h
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1 #pragma once
2 
4 
5 
6 
7 namespace eu::render
8 {
9  struct PointLayout;
10 
11  void
13  (
14  const std::vector<ShaderAttribute>& attributes,
15  PointLayout* layout
16  );
17 }
18 
void bind_attributes(const std::vector< ShaderAttribute > &attributes, PointLayout *layout)