#include <spritebatch.h>
Definition at line 13 of file spritebatch.h.
◆ SpriteBatch() [1/3]
eu::render::SpriteBatch::SpriteBatch |
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◆ ~SpriteBatch()
eu::render::SpriteBatch::~SpriteBatch |
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default |
◆ SpriteBatch() [2/3]
eu::render::SpriteBatch::SpriteBatch |
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const SpriteBatch & |
other | ) |
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delete |
◆ SpriteBatch() [3/3]
eu::render::SpriteBatch::SpriteBatch |
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SpriteBatch && |
other | ) |
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delete |
◆ begin()
void eu::render::SpriteBatch::begin |
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◆ end()
void eu::render::SpriteBatch::end |
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◆ flush()
void eu::render::SpriteBatch::flush |
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◆ operator=() [1/2]
void eu::render::SpriteBatch::operator= |
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const SpriteBatch & |
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delete |
◆ operator=() [2/2]
void eu::render::SpriteBatch::operator= |
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SpriteBatch && |
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delete |
◆ render_quad()
void eu::render::SpriteBatch::render_quad |
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const vec2f & |
pos, |
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const size2f & |
quad, |
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const Rectf & |
uv, |
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const Scale2f & |
center, |
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const Angle & |
rotation, |
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const Rgba & |
color |
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) |
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The documentation for this struct was generated from the following files: