#include <shader.h>
Definition at line 28 of file shader.h.
◆ ShaderId() [1/3]
eu::render::ShaderId::ShaderId |
( |
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◆ ~ShaderId()
eu::render::ShaderId::~ShaderId |
( |
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◆ ShaderId() [2/3]
eu::render::ShaderId::ShaderId |
( |
const ShaderId & |
other | ) |
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delete |
◆ ShaderId() [3/3]
eu::render::ShaderId::ShaderId |
( |
ShaderId && |
other | ) |
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delete |
◆ get_id()
GLuint eu::render::ShaderId::get_id |
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const |
◆ is_currently_bound()
bool eu::render::ShaderId::is_currently_bound |
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const |
◆ operator=() [1/2]
void eu::render::ShaderId::operator= |
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const ShaderId & |
| ) |
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delete |
◆ operator=() [2/2]
void eu::render::ShaderId::operator= |
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ShaderId && |
| ) |
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delete |
The documentation for this struct was generated from the following files: