#include <synth.h>
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void | on_input (core::Key input, bool was_pressed, float time) |
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void | on_chord (int base, bool was_pressed, float time, int first, int second) const |
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void | on_chord (int base, bool was_pressed, float time, const std::vector< int > &integer_notation) const |
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| Node ()=default |
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virtual | ~Node ()=default |
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| Node (const Node &)=delete |
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| Node (Node &&)=delete |
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void | operator= (const Node &)=delete |
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void | operator= (Node &&)=delete |
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virtual void | update (float dt, float current_time) |
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Definition at line 203 of file synth.h.
◆ on_chord() [1/2]
void eu::minsynth::KeyboardInputNode::on_chord |
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int |
base, |
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bool |
was_pressed, |
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float |
time, |
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const std::vector< int > & |
integer_notation |
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) |
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◆ on_chord() [2/2]
void eu::minsynth::KeyboardInputNode::on_chord |
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int |
base, |
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bool |
was_pressed, |
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float |
time, |
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int |
first, |
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int |
second |
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◆ on_input()
void eu::minsynth::KeyboardInputNode::on_input |
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core::Key |
input, |
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bool |
was_pressed, |
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float |
time |
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) |
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◆ chords_emulation
◆ keys
std::vector<PianoKey> eu::minsynth::KeyboardInputNode::keys |
◆ octave_shift
bool eu::minsynth::KeyboardInputNode::octave_shift = false |
◆ tones
ToneTaker* eu::minsynth::KeyboardInputNode::tones = nullptr |
The documentation for this struct was generated from the following files: