#include <mesh.h>
Definition at line 77 of file mesh.h.
◆ Material()
eu::core::Material::Material |
( |
| ) |
|
◆ set_texture()
void eu::core::Material::set_texture |
( |
const std::string & |
texture_name, |
|
|
const io::FilePath & |
texture_path |
|
) |
| |
◆ alpha
float eu::core::Material::alpha |
◆ ambient
Rgb eu::core::Material::ambient |
◆ diffuse
Rgb eu::core::Material::diffuse |
◆ name
std::string eu::core::Material::name |
◆ shader
◆ shininess
float eu::core::Material::shininess |
◆ specular
Rgb eu::core::Material::specular |
◆ textures
◆ wrap_s
◆ wrap_t
The documentation for this struct was generated from the following files: