Euphoria
compiledmesh.h File Reference
#include <memory>
#include <map>
#include "core/mesh.h"
#include "base/mat4.h"
#include "render/buffer.h"

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Classes

struct  eu::render::CompiledMeshPart
 
struct  eu::render::CompiledMeshMaterial
 
struct  eu::render::CompiledMesh
 A collection of parts making up a mesh. More...
 

Namespaces

 eu
 
 eu::io
 
 eu::render
 

Functions

std::shared_ptr< CompiledMesh > eu::render::compile_mesh (const core::Mesh &mesh, MaterialShaderCache *shader_cache, TextureCache *texture_cache, const io::DirPath &texture_folder, const std::string &debug_name)