Euphoria
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collisionmesh.cc
Go to the documentation of this file.
Definition: argparse.cc:45
std::optional< float > get_intersection_ray_triangle(const UnitRay3f &ray, const vec3f &v0, const vec3f &v1, const vec3f &v2)
This implements the Möller–Trumbore intersection algorithm.
Definition: intersection.cc:352
std::optional< float > get_intersection(const UnitRay3f &ray, const CollisionMesh &mesh)
Definition: collisionmesh.cc:39
Definition: ray.h:9
Definition: collisionmesh.h:33
Definition: mesh.h:101