Here you can find various projects I’ve did either myself or with others.

A old gamejam game. There is nothing really that can be done in the game, as I ran out of time, but there was a interesting mechaninc with roundhousekicking as a platform mechanic.

21 August 2010

Mario-esc jump and shoot kinda game.

Another ludum dare game. This time I decided that game maker would be a good fit, so of I went. You play as a salesman, pick up lumber from trees and gold from miners and sell stuff but avoid the pirates por be prepared to fight.

11 December 2009

Two player turn based game about exploring.

Let's go cave burrowing
21 August 2009

This was my first ludum dare. I managed to get something playable but there isn’t much of a gameplay. Still pretty good for 48 hours and C++ from scratch.

4th Dimension
21 November 2007

So… In my quest to make a complete game with each engine, this is my second game. My first game was made with a homegrown 3d engine in OpenGL with ODE. This one however is in 2d and uses HGE and bass(through HGE). My previous game was made in a month, this was made in a week. The Game The game itself is based on a really old game for the mac that I liked, and I think it was called The 4th dimension, though I can only find a game dev company called 4th dimension.

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World editor
21 April 2007

A basic world editor inspired by sketchup.

21 April 2007

A failed reboot of my previous game Infection.

21 March 2007

Lolball is a simple guide-ball-to-the-end-of-the-level type of game with additional features such as particle combos(the explosions and the sprays), jumping, physics, slowmotion and crates.

World wild west
21 June 2006

Created for the 4e5 competition, this somewhat ambitious c++ ogree game was made. A bit too ambitious for the time I had available because unfortunatley time ran out and it’s mostly unfinished. It still contains some fun elements.