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void | eu::core::set_white_noise (BoolTable *world, Lrud< BorderSetupRule > border_control, std::function< bool()> rng) |
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int | eu::core::count_walls_manhattan (const BoolTable &world, Lrud< OutsideRule > outside_rule, int cx, int cy, int step, bool include_self) |
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int | eu::core::count_walls_plus (const BoolTable &world, Lrud< OutsideRule > outside_rule, int cx, int cy, int step, bool include_self) |
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int | eu::core::count_walls_box (const BoolTable &world, Lrud< OutsideRule > outside_rule, int cx, int cy, int step, bool include_self) |
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void | eu::core::make_smoother (BoolTable *world, Lrud< OutsideRule > outside_rule, std::function< std::optional< bool >(bool, const WallCounter &)> smooth_function) |
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std::vector< vec2i > | eu::core::find_empty_blocks (const BoolTable &world) |
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std::vector< vec2i > | eu::core::find_flood_fill_items (const BoolTable &world, const vec2i &start, bool allow_diagonals) |
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std::vector< std::vector< vec2i > > | eu::core::find_empty_regions (const BoolTable &world, bool allow_diagonals) |
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Image | eu::core::draw (const BoolTable &world, Rgbai wall_color, Rgbai space_color, int scale, std::optional< BorderSettings > border) |
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