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std::shared_ptr< Object > | eu::core::raytracer::create_sphere (const Sphere &sphere, const vec3f &position, std::shared_ptr< raytracer::Material > material) |
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Rgb | eu::core::raytracer::to_rgb (const unit3f &normal) |
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vec3f | eu::core::raytracer::get_random_vec3_in_unit_sphere (Random *random) |
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vec3f | eu::core::raytracer::get_reflected (const vec3f &v, const unit3f &normal) |
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std::optional< vec3f > | eu::core::raytracer::get_refracted (const unit3f &uv, const unit3f &normal, float ni) |
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float | eu::core::raytracer::calc_fresnel_factor (float cosine, float ref_idx) |
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std::shared_ptr< Material > | eu::core::raytracer::create_diffuse_material (const Rgb &albedo) |
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std::shared_ptr< Material > | eu::core::raytracer::create_metal_material (const Rgb &albedo, float fuzz) |
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std::shared_ptr< Material > | eu::core::raytracer::create_dielectric_material (const Rgb &albedo, float refractive_index) |
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Rgb | eu::core::raytracer::get_color (const Scene &scene, const UnitRay3f &ray, Random *random, int depth) |
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Rgb | eu::core::raytracer::correct_color_using_gamma2 (const Rgb &color) |
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void | eu::core::raytracer::raytrace (Image *aimage, const raytracer::Scene &scene, int number_of_samples) |
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