This blog is a try to me keep motivates and a way to see my progress on my current projects. Let’s see how it goes!
This week I split the tred and fyro project to seperate repos. I resurected my textgen project, the “substance designer light clone” I started a year ago and continued my work on my implementation of lox from “crafting interpreters”
This week I decided to work on ride and more specifically the rendering, so I started switching it to OpenGL, there still are things left to do but it’s looking more promising than the bitblit method I was using earlier.
This week I continued refactoring tred rendering. It’s getting closer :)
This week I spent mostly on refactoring the rendering in tred. I also forked alabaster vs code theme so I could add support for solarized.
This week I refactored all tred rendering to the render namespace and worked on scripts to find potential areas to clean up.
This week I added the
World concept to tred, extracted all the engine parts out of
main.cc and started on adding more features to the rust version of build
This week I continued work on tred. I started working on the World concept, the API is getting there but it still isn’t usable.
This week I completed the render queue implementation and added PCH to tred speeding up the compilation to a third of what it was before.
This week I continued refactoring tred to a engine and it’s now “done” in a runnable state. There is way more things to be done for sure, but for now at least most of the raw opengl calls have been refactored away into a render queue.
This week I continued refactoring tred main to what can be called a rendering engine.