I've been busy

Sunday, 1 November 2009 at 12:16

Since last time I’ve entered Ludum Dare and actually finished at 75ths place and a bronze in community – yay me.

Since then I’ve integrated the half/16-bit float from the glorious OpenEXR-project into my game-library pwn .

I’ve also been thinking about creating a 2d level editor as editing text-files suck, and there doesn’t seem to be a good level-editor. Most of the 2d level editors are focused on tile-based editing, but I want a more free-flow sprite-based editor, like the aquaria editor (nicely captured by wolfire design tour ) or the boingo editor that is briefly visible in their sga trailer . Preferably I like the editor to be integrate-able with box2d (so that it generates the collision geometry).